List of patches
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Patches are modifications to the game files of Cuphead.
Patch 1.1.3
- Fixed various freezes caused by controller disconnection/reconnection
- Fixed infinite controller rumble bug
- Fixed various freezes and soft-locks and crashes
- Improvements to saving and loading
- No longer possible to create a Mugman army
- Fixed rapid-weapon-swap damage glitch
- Slight charge weapon damage reduction
- Charge weapon charge is now maintained during parry
- Now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press "Y" to unequip)
- Mr. Chimes no longer gets stuck or goes off-screen
- King Dice’s Start Over square will now only trigger once per attempt
- Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
- Dice Palace score now properly resets when retrying the level
- Fixed improper hit boxes on the Devil's snake attack
- Fixed Devil's goat attack so it hits ducking players
- Elevator on Rugged Ridge no longer locks if Player 1 dies
- A+ grade now possible on Funfair Fever and Treetop Trouble
- No longer possible to damage bosses that are off-screen
- Fixed rare crash when parrying on Carnival Kerfuffle
- Fixed Roundabout shots not coming back on screen on select stages
- Baroness Von Bon Bon death results now properly displays progress on phase 3
- Dr. Kahl's Robot death results now properly displays progress on phase 1
- Fixed various minor collision bugs
- Various art and animation polish
- Minor sound effect bug fixes and polish
- Added spooky Mausoleum announcer
- Touch fuzzy, get a little dizzy (Cagney Carnation's spore attack in his final phase causes a disorientation effect).
Patch 1.1.4
- Fixed soft lock when the player parries and dies at the same time
- Fixed issue where game appears in a tiny resolution
- Fixed rare issue where loading screen plays forever
- Fixed Cagney Carnation face attack so it consistently has proper anticipation cue timing
Patch 1.1.5
Patch 1.2
Patch 1.2.3
Patch 1.3.2
Patch 1.3.3
- Revised DLC completion % calculations to better reflect completed progress in the DLC.
- Fixed bug which caused DLC’s final boss to get locked into certain animations, preventing proper phase progression.
- Fixed bug which caused the Esther Winchester boss to get locked into certain animations, preventing proper phase progression.
- Fixed rare bug which caused the Sally Stageplay boss to get locked into certain animations, preventing proper phase progression.
- Fixed bug preventing boss title cards from rendering when using EU Spanish language.
- Adjusted “Hearty” achievement to unlock more consistently.
- Fixed rare bug preventing NPC from giving players coins.
- Removed unintended Soul Contract from displaying after defeating the King Dice boss.
- Adjusted scoring conditions for “HP” score on result screen to allow for more consistent and clear scoring. Player HP score is now solely calculated based on remaining HP upon completing a fight.
- Fixed rare bug which resulted in players losing controller functionality while in Porkrind’s Shop.
- Fixed bug causing Super Art II for Ms. Chalice and Cuphead/Mugman to function improperly after the DLC’s final boss phase 1-2 transition.
- Fixed other erroneous player states after DLC final boss phase 1-2 transition.
- Fixed bug causing Ms. Chalice to remain active in levels despite removing the Astral Cookie charm in post-death equip menu.
- Fixed bug allowing player to equip and use other charms while still playing as Ms. Chalice.
- Fixed bug causing Ms. Chalice’s jumping parry collision to not function when near ground collision surfaces in some instances.
- Fixed minor animation issue with Ms. Chalice during the phase 1-2 transition of The Devil boss.
- Fixed bug in King of Games Queen boss fight allowing cannonball to spawn after player dies.
- Fixed bug preventing Glumstone’s phase 1 ground spike gnomes from activating for Player 2.
- Fixed bug preventing parrying pink moonshine barrel enemies in the Moonshine Mob boss from counting towards “Parry” category for scoring.
- Fixed bug allowing players to push Wally Warbles boss completely off screen during Phase 3.
- Fixed rare bug preventing proper progression through DLC’s introductory cutscene.
- Fixed rare issues with character collision on Inkwell Isle IV map.
- Fixed rare issues with character collision on returning to map from certain boss fights.
- Fixed rare bug preventing HP from properly carrying over between King Dice encounters.
- Fixed bug causing objects parried after defeating a boss to sometimes contribute to the “Parry” category for scoring.
- Fixed rare bug causing visual errors on post-death equip menu.
- Fixed visual layout of control mapping screen for non-16:9 aspect ratios.
- Fixed various typos and misspellings in DLC game credits.
- Various audio & SFX tweaks, fixes, and additions.
- Various minor animation fixes and tweaks.